Look Here. Feel This.
I've been thinking a lot about why I create.
Not what I create, or even how I create, but what has quietly driven me through more than thirty years of making art.
As my career progressed, something unexpected began to happen. The further I moved beyond creating individual illustrations and into art direction, worldbuilding, filmmaking and creative leadership, the less I found myself thinking about any single discipline in isolation. Instead, I became increasingly fascinated by how all of them worked together.
Over time, my perspective widened. I stopped seeing painting, music, editing, performance, writing and cinematography as separate crafts and began seeing them as parts of the same expressive system. Each discipline contributed something unique, but they all seemed to be working toward the same goal.
Creating an emotional response.
Looking back, I think that's what has always driven me creatively. I love making things that make people feel something. The tools have changed throughout my career. The scale of the projects has changed. My responsibilities have changed. But that underlying fascination has remained remarkably consistent.
It seems obvious to me now, but it certainly wasn't obvious at the time. In fact, I don't remember many people talking about creativity this way. The more I thought about it, the more I realized that what looked like a career spent moving between different creative disciplines was really an education in how those disciplines work together.
Once I started seeing the relationships between those disciplines, I couldn't stop seeing them.
What I'd really been building was an interconnected system of communication.
Once I saw it, I couldn't stop seeing it.
Every creative discipline communicates, although we don't often stop to think about it that way. Music communicates. Editing communicates. Performance communicates. Lighting communicates. Even silence communicates. Each discipline contributes something different, but they're all participating in the same conversation.
At first glance that doesn't sound particularly profound. Of course, artists communicate! That's what art has always done, right?
What I've found increasingly interesting is where we decide to place our attention as creators.
Much of our education focuses on technique. Much of our critique focuses on technique. We spend years learning perspective, anatomy, composition, cinematography, editing, sound design, animation and performance. Mastery matters, and achieving it is an incredible accomplishment. But somewhere along the way I began to suspect that technique isn't really the destination.
Technique is simply the language.
Communication is the purpose.
If you strip away all the terminology, I think creators are really trying to accomplish two things.
Help people understand what deserves their attention.
Help people experience something emotionally.
In many ways, and I've shared this with team members and friends consistently for years, we're speaking directly to the ancient animal brain. Science tells us that viewing or creating art activates the brain's reward pathways, including the ventral striatum and the amygdala. These deep, subcortical areas are responsible for primal drives like pleasure and motivation, demonstrating that art registers at a fundamental, visceral level.
Artists rarely describe it that way, of course.
We simply say...
We want someone to laugh.
Or cry.
Or feel wonder.
Or hope.
And, in team environments, every creative discipline contributes to that experience.
Years ago, I started distilling these thoughts for my teams and students into a simple phrase.
"Our job is to help people know where to look and what to feel."
At the time it was simply a directing note. It seemed almost too obvious to be worth saying.
The older I get, however, the more I realize how easily we lose sight of it.
Working in games, I watched incredibly talented people become consumed by their own discipline. Designers focused on mechanics. Engineers focused on technology. Artists focused on visuals. Animators focused on movement. Producers focused on schedules. Business leaders focused on budgets.
None of those things are unimportant.
They're all essential.
The problem is that it's surprisingly easy to become so focused on your own contribution that you lose sight of what everyone is trying to create together.
We're trying to create an emotional experience.
I remember conversations where colleagues would confidently say, "Gameplay is king."
They weren't wrong.
But I always found myself thinking that gameplay isn't important because it's gameplay.
Gameplay is important because of how it makes the player feel.
When people say a game is "fun," they're describing an emotion, not a mechanic. The mechanic is simply one of many tools that helps guide the player toward that emotional experience.
Some of my developer friends probably thought I was getting a little too artsy with all my talk about feelings and where the player's attention should go.
After all...
I was the art guy.
Looking back, I think I was really describing something much larger.
As an illustrator, I was constantly thinking about where the viewer's eye would land first. If everything in a painting carried the same visual weight, the image became harder to read.
Years later, as an art director, I realized exactly the same principle applied to an entire game.
Every discipline was communicating with the player at the same time.
If they weren't aligned, the experience became noisy.
If the story conflicted with the visuals...
If the gameplay conflicted with the fantasy...
If the music fought the performance...
Something always felt slightly off, even if every individual discipline was doing excellent work.
More recently, filmmaking has brought that realization into even sharper focus.
For the first time in my career, I'm responsible for many of those creative disciplines myself. Instead of directing specialists across different departments, I'm moving back and forth between cinematography, editing, performance, music, sound, visual design and storytelling.
That experience has been unexpectedly revealing.
Every creative decision influences every other creative decision.
A camera move isn't simply movement. It's emphasis.
Music isn't there because silence feels empty. It's reinforcing an emotional idea.
Sometimes the smallest glance from a character communicates more than an entire page of dialogue ever could.
The more disciplines I find myself holding at once, the louder this simple philosophy becomes.
Everything is communicating.
Looking back, I can finally see the thread that connects what once felt like so many different careers. Whether I was painting, directing artists, building worlds, teaching, developing games or making films, I wasn't really changing professions. I was exploring different ways to communicate with another human being.
The tools changed. The mediums changed. Technology certainly changed.
The purpose never did.
Maybe that's why one simple phrase has stayed with me for so many years.
Look here.
Feel this.