The Art of Philip Straub
Passion. Creativity. Vision. Strategy.

Art Director | Creative Director | Author | Builder of Worlds, Brands & Teams
With a portfolio spanning AAA games, original IP, dozens of licensed products, and 30+ children’s books, Philip Straub’s work blends emotional depth with production clarity. From Shadow of Mordor, The Maze Runner, Magic the Gathering to the award winning Utherworlds, Philip creates immersive worlds and characters that resonate across genre, audience, and medium.
Philip Straub offers clients and partners a rare mix of Art Direction, Creative Direction, artistic vision, strategic thinking, and scalable storytelling — from concept to execution.
Project: Living Portraits
A series of atmospheric character portraits brought to life through seamless animation. Each image captures a fleeting moment — an emotion, a presence, a story untold — flowing one into the next in a continuous visual meditation. This moving tapestry explores identity, tone, and transformation, blending stillness and motion to create an immersive portrait experience.
Project: Velocity of Vision
Velocity of Vision is a kinetic visual study of sci-fi cityscapes — a short film that transforms painted environments into living, breathing worlds. Using high-speed cinematography techniques, the camera glides through neon-lit skylines, layered architectures, and vast technological vistas, capturing every luminous detail with hypnotic precision. The result is an immersive, atmospheric experience that invites the viewer to feel the pulse of speculative futures — not just as paintings, but as places alive with motion, mood, and possibility.
Project: Shadow of War CG Story Trailer
Middle-earth: Shadow of War – Story Trailer Art Direction
I provided art and creative direction for the Shadow of War story trailer in collaboration with Blur Studio, helping shape the cinematic tone, visual style, and narrative impact of the piece. My role included guiding character design, mood, lighting, and environmental aesthetics to ensure consistency with the game’s art direction while enhancing emotional resonance for a global audience.