One Toolkit, Many Worlds

Let's talk about the elephant in the room: Artificial Intelligence and the palpable sense of change rippling through the creative industries. For those of us who have dedicated our lives to this field, seeing the landscape shift so dramatically, with entire departments contracting, can be unsettling. The fear is real, and it’s important to acknowledge.

As a veteran who has lived through massive technological shifts—from traditional to digital, from the first versions of Photoshop to the complexities of modern 3D pipelines—I see the familiar patterns of excitement, fear, and skepticism. I also see an opportunity.

My philosophy is this: AI is not the author. It is the printing press. It is the camera. It is the synthesizer. It is a powerful new tool in the artist's toolkit, and its output is a direct reflection of the skill, taste, and vision of the artist who wields it. It is what allows me, as an independent creator, to still build cinematic worlds in an era of shrinking teams and budgets.

The launch of Philip Straub Creative, with two vastly different IPs, has made this clearer to me than ever. The true potential of this technology is not in its ability to generate a single image, but in its versatility when guided by a specific creative intent. For an epic, complex world like Utherworlds, these new tools allow me to forge cinematic shots with a sense of scale and detail that would typically require a massive VFX studio. And for the gentle, magical world of Secret Places, the very same tools allow me to bring my paintings to life with a subtle, painterly motion.

The same toolkit can be directed to forge a legion of monsters or to animate a gentle friend. What determines the outcome is the artist’s hand, the artist’s eye, and the artist’s heart. This new technology doesn’t diminish the role of the artist; it demands, more than ever, a clear and unwavering vision.

The Toolkit: My Digital Palette

After two decades of building creative worlds, I've learned that every artist needs a versatile toolkit. The groundbreaking nature of what's possible today requires a new digital palette—a suite of tools that, when used together, can bring a story to life.

For the high-concept, cinematic world of Utherworlds, I am relying on a new workflow that blends my traditional skills with a powerful suite of generative tools. This allows me to create intricate characters, complex environments, and dynamic lighting that would otherwise require an entire studio pipeline.

In stark contrast, the whimsical world of Secret Places, requires a different approach. Here, my toolkit is focused on adding subtle motion and magical effects to my original paintings. The goal isn't realism, but to give life to a storybook with gentle, painterly animation.

What ties these two workflows together is my experience as a director. The technology can produce an infinite number of images, but only my eye can direct it to find the one that fits the story.

I'll be taking you through a deep dive into each of these specific toolsets in the weeks to come. This is just the beginning of a conversation about how we can build more ambitious worlds with fewer barriers. Thank you for joining me on this creative journey.

Previous
Previous

One Studio, Two Worlds: A First Look at the Creative Process

Next
Next

My Next Chapter: Bringing Utherworlds and Secret Places to Life